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Sony Drops Hideo Kojima's Physint — And Xbox Immediately Scoops It Up

10 Sep 2026
Sony Drops Hideo Kojima's Physint — And Xbox Immediately Scoops It Up

The gaming industry had a genuinely wild news cycle this week, centered on legendary Metal Gear Solid creator Hideo Kojima and his upcoming project, Physint.

What actually happened

Sony's PlayStation Studios announced it was stepping away from collaborating with Kojima Productions on Physint, a high-concept action-espionage game blending film and gameplay that had been in development since being announced in 2024. In its statement, PlayStation said the decision was difficult, while reaffirming admiration for Kojima's vision and its three-decade relationship with him.

Kojima quickly followed with his own statement, saying he was caught off guard, having reportedly received notice from PlayStation Studios back in June that the project would be canceled. According to Kojima, his team spent the following months searching for a new partner to keep Physint alive.

Xbox stepped in almost immediately

That new partner turned out to be Xbox. Within the same news cycle, Xbox CEO Asha Sharma confirmed Xbox would publish Physint, calling it "a big moment for Xbox" and praising Kojima's willingness to challenge creative conventions. The partnership reportedly extends beyond just this one game, with Xbox and Kojima Productions also planning collaboration across film and television projects.

Why this is such a big shift

Kojima was already developing a separate project called OD with Xbox, meaning Physint's move gives Xbox exclusive publishing ties to Kojima's two current major projects, rather than splitting his work between both platforms as before. It's also a notable loss for Sony, coming shortly after the company's announcement that it will end physical PlayStation disc production starting in 2028 — a decision Kojima himself has been publicly critical of, warning about long-term game ownership concerns tied to fully digital libraries.

What we still don't know

Kojima has confirmed development on Physint is continuing, but no release window has been shared, and it's unclear how the loss of Sony's proprietary Decima engine (previously used for the project) affects the game's development going forward.

Bottom line: what started as a quiet cancellation announcement turned into one of the biggest platform-switch stories of the year within a matter of hours — and it's a clear signal of how much industry weight major independent creators like Kojima now carry when choosing where to build their next project.

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